Post by Gibbon on Nov 23, 2007 9:47:54 GMT
Custom Jumpgate Effects and Colours
Jumping systems with style!
First off - you guessed it, biniQ. Now what to do!
Go to the following directory and open the file:
\data\FX\jumpeffects.ini and also
\data\FX\gate_tunnel.ini
Okay, so open firstly the gate_tunnel. We will create a new tunnel effect for you.
In there you will see various nicknamed effects already, including this familiar one:
[gate_tunnel
nickname = gate_tunnel_bretonia
Oh - spangly eh?! Okay - so first off, copy the following sections from gate_tunnel_bretonia (including the stuff below the sections!)
[gate_tunnel
nickname = gate_tunnel_bretonia
[layer
texture = jumptube
[layer
texture = jumptube5
What are the layers for? Who cares, it works so just do it!
Now then, paste these to the bottom of your file, and rename the nickname for the [Gate_tunnel part to nickname = nickname = gate_tunnel_elite1
Okay - Elite1 is cause i have made my own, and i am in the Elite (organisation!)
Now, things to do here:
Well - erm - fiddle of course - its up to you to find your personal effects....as reference to help though, RGB (red, green, blue) Values, by the way :-255,255,255 is white, 0,0,0 is black, 255,0,0 is red, 0,255,0 is green, and 0,0,255 is blue. (I have a degree in colour chemistry and polymer physics......lol)
Okay - what i change here:in the main section (gate tunnel part)
[imin_rgb = 0, 50, 30
max_rgb = 90, 220, 120
These are obviuosly the max values for red, green, blue and the min values the effect will go to.
This one i am trying to make greenish, so seeing as tunnels 'flash' or fade colour brightness/hue to different shades, i vary this
Next - in these parts
[layer
texture = jumptube
And
[layer
texture = jumptube5
I change the same thing:
color = 100, 200, 155
Why? Well this will determine your actual tunnel colour for you instead. This one is a kinda funky greenish blue, but vivid ones are like:color = 255, 130, 135 which gives a real nice pinky red effect.
Okay - Save that off,
Open up the jumpeffect.ini file instead.
Here is what one looks like
Example: There are many in here, default is bretonian though!
[JumpGateEffect
nickname = jump_effect_bretonia
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
So what does what? - Well first, copy and paste to the bottom of the file, and give it your own nickname (mine is nickname = jump_effect_elite )
Now then - you have your own entry - notice the jump_tunnel line? - tjat is where the nickname of your custom gate_effect would go
Anyway, back to the task - what does what?
Well - things to keep constant - ie you don't change them!
These lines keep normal:
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_tunnel_effect = jump_tunnel_interior_player
kill_time_before_done = 0.600000
By the way, the glow_create_time is to do with the increasing glow effects you see when activating the jumpgate. Its at 1,3,5 seconds etc etc. you can fiddle if you wish - but aint much point........
Okay - next!
These lines here are interesting, do you get bored with jumptunnels? want em over quicker?
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
If you do, then change the values here. If you change the jump_in_tunnel_time and the Jump_out_tunnel_time to zero - then you will have a near 'instantaneous' jump tunnel - epecially with jump_in/out_time changing. In effect, you dock, lurch, then appear at the other side - cutting travel to seconds rather than 15 seconds. Good for races across systems and fast dockers loosing persueing people!! you gain seconds each time you jump! LOL
Okay - onwards
Next:
Example: The other parts,
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
Okay - one part already covered! [ijump_tunnel is sorted, but what about the jump_ambient - well that is the ambient colour of your jump - so this is slightly blueish, tinged with green and red - or the normal one. Try setting it to other values. The jump_background_colour is whether its white fill in the hole at the back or not. Set this to 0, 0, 0 for a totally diff appearance on jumpeffects - looks much better i think!!!
Save it off, and then change your jumpgate effects in the systems files!
Open up your relevant system file (i will use Li01 for example here)
Example: Jumpgate from NY,
[Object
nickname = Li01_to_Li02
ids_name = 260911
pos = -83176, 0, 44831
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_elite3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li02, Li02_to_Li01, gate_tunnel_elite3
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
So which part to change? You can already see mine here:
goto = Li02, Li02_to_Li01, gate_tunnel_elite3
thats right, instead of saying bretonia, it has my custom effect in it (there are 5 for my mod....lol - and two jumpholes as well)
Put in your nickname for your jumptunnel here and enjoy some nicer, more interesting effects!
Chips
Jumping systems with style!
First off - you guessed it, biniQ. Now what to do!
Go to the following directory and open the file:
\data\FX\jumpeffects.ini and also
\data\FX\gate_tunnel.ini
Okay, so open firstly the gate_tunnel. We will create a new tunnel effect for you.
In there you will see various nicknamed effects already, including this familiar one:
[gate_tunnel
nickname = gate_tunnel_bretonia
Oh - spangly eh?! Okay - so first off, copy the following sections from gate_tunnel_bretonia (including the stuff below the sections!)
[gate_tunnel
nickname = gate_tunnel_bretonia
[layer
texture = jumptube
[layer
texture = jumptube5
What are the layers for? Who cares, it works so just do it!
Now then, paste these to the bottom of your file, and rename the nickname for the [Gate_tunnel part to nickname = nickname = gate_tunnel_elite1
Okay - Elite1 is cause i have made my own, and i am in the Elite (organisation!)
Now, things to do here:
Well - erm - fiddle of course - its up to you to find your personal effects....as reference to help though, RGB (red, green, blue) Values, by the way :-255,255,255 is white, 0,0,0 is black, 255,0,0 is red, 0,255,0 is green, and 0,0,255 is blue. (I have a degree in colour chemistry and polymer physics......lol)
Okay - what i change here:in the main section (gate tunnel part)
[imin_rgb = 0, 50, 30
max_rgb = 90, 220, 120
These are obviuosly the max values for red, green, blue and the min values the effect will go to.
This one i am trying to make greenish, so seeing as tunnels 'flash' or fade colour brightness/hue to different shades, i vary this
Next - in these parts
[layer
texture = jumptube
And
[layer
texture = jumptube5
I change the same thing:
color = 100, 200, 155
Why? Well this will determine your actual tunnel colour for you instead. This one is a kinda funky greenish blue, but vivid ones are like:color = 255, 130, 135 which gives a real nice pinky red effect.
Okay - Save that off,
Open up the jumpeffect.ini file instead.
Here is what one looks like
Example: There are many in here, default is bretonian though!
[JumpGateEffect
nickname = jump_effect_bretonia
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.600000
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
So what does what? - Well first, copy and paste to the bottom of the file, and give it your own nickname (mine is nickname = jump_effect_elite )
Now then - you have your own entry - notice the jump_tunnel line? - tjat is where the nickname of your custom gate_effect would go
Anyway, back to the task - what does what?
Well - things to keep constant - ie you don't change them!
These lines keep normal:
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_tunnel_effect = jump_tunnel_interior_player
kill_time_before_done = 0.600000
By the way, the glow_create_time is to do with the increasing glow effects you see when activating the jumpgate. Its at 1,3,5 seconds etc etc. you can fiddle if you wish - but aint much point........
Okay - next!
These lines here are interesting, do you get bored with jumptunnels? want em over quicker?
jump_out_time = 1.500000
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
If you do, then change the values here. If you change the jump_in_tunnel_time and the Jump_out_tunnel_time to zero - then you will have a near 'instantaneous' jump tunnel - epecially with jump_in/out_time changing. In effect, you dock, lurch, then appear at the other side - cutting travel to seconds rather than 15 seconds. Good for races across systems and fast dockers loosing persueing people!! you gain seconds each time you jump! LOL
Okay - onwards
Next:
Example: The other parts,
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
Okay - one part already covered! [ijump_tunnel is sorted, but what about the jump_ambient - well that is the ambient colour of your jump - so this is slightly blueish, tinged with green and red - or the normal one. Try setting it to other values. The jump_background_colour is whether its white fill in the hole at the back or not. Set this to 0, 0, 0 for a totally diff appearance on jumpeffects - looks much better i think!!!
Save it off, and then change your jumpgate effects in the systems files!
Open up your relevant system file (i will use Li01 for example here)
Example: Jumpgate from NY,
[Object
nickname = Li01_to_Li02
ids_name = 260911
pos = -83176, 0, 44831
rotate = 0, -70, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_elite3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li02, Li02_to_Li01, gate_tunnel_elite3
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
So which part to change? You can already see mine here:
goto = Li02, Li02_to_Li01, gate_tunnel_elite3
thats right, instead of saying bretonia, it has my custom effect in it (there are 5 for my mod....lol - and two jumpholes as well)
Put in your nickname for your jumptunnel here and enjoy some nicer, more interesting effects!
Chips