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Post by Gibbon on Nov 23, 2007 9:56:26 GMT
Basically, all you need is the UTF Editor and a 256x256 tga image
\DATA\Interface\NEURONET\NAVMAP\NEWNAVMAP\nav_prettymap.3db
Basically you use the UTF editor to export the texture from the nav_prettymap.3db. Then you add the custom tga image by importing it and replacing the old one
DATA\INTERFACE\NEURONET\NAVMAP\NEWNAVMAP\nav_prettymap.3db with utf_edit Then open up the texture library, fancymap.tga, mip0 and choose export call it a .tga pic file then modify it to you what u are looking for. Then save as an uncompressed tga and import it back into the mip0 and its all done.
Well, basically, to get you started.. Open up: DATA\INTERFACE\NEURONET\NAVMAP\NEWNAVMAP\nav_prettymap.3db with utf_edit Then open up the texture library, fancymap.tga, mip0 and choose export call it a .tga pic file then modify it to you what u are looking for. Then save as an uncompressed tga and import it back into the mip0 and its all done. Editing the names is already covered in a thread recently so you'll find the answers there. With that one you can remove or rename the names, but in order to move them it requires exe hacking and head scratching. Most people just change them for a space instead.
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