|
Post by Gibbon on Jan 28, 2011 14:10:57 GMT
|
|
|
Post by Gibbon on Jan 28, 2011 17:08:18 GMT
|
|
|
Post by Gibbon on Jan 30, 2011 9:30:54 GMT
While technically not a repaint, this is a gunship model i'm giving to the pirates to use, has it's own custom turret model (not shown). Model & texture by Griff
|
|
|
Post by Gibbon on Jan 30, 2011 21:34:26 GMT
A little video featuring a new Griff designed ship, the pirate gunboat. Model & textures by Griff. Crappy video by me lol
Model features a custom turret model, fully rotating. Ship comes with 2 forward weapons, 3 turrets & 2 missile turrets
|
|
|
Post by Gibbon on Feb 9, 2011 12:58:16 GMT
While not technically a repaint, as it's a new model called the Diamondback. Another excllent gunboat/battleship style ship from Griff.
|
|
|
Post by Gibbon on Aug 19, 2011 7:04:07 GMT
Griff gave me a new high poly Cobra model (3k high poly) which for him is high poly believe me. Now in FL this won't pose a problem. I've done some repaints for the ship, these are some of them, there are 8 in total. Notable differences between the two Cobra Mk 3 models, are the new one has 4 engines,, cockpit area is more defined and generally there is more detail on the model and texture. This is the Cobra Mk.III A or advanced version. First two pictures are the new ship from front and rear, other images are my repaints. The model is also lightmapped with engine glows and cockpit lights etc. All the repaints feature weathered textures to give the impression of the 'well used' look. One last thing, iirc there is a way to add different engine types to the same model, anyone remember/know how this is possible? Some in game shots,
|
|
|
Post by StarTrader on Aug 25, 2011 0:31:39 GMT
Do you mean more than one type of engine on the same ship at the same time, or do you mean different engine exhaust colours / effects? Two engines at the same time: If you put in two or more engines in the loadouts.ini (NPC ships) or goods.ini (purchasable player ships) at the same time, the ship will continue to accelerate to "ludicrous speed" when you kill engines! Change engines: If you mean different engine effects then there is a patch made by Adoxa which allows you to sell your engine and buy another at equipment dealers. Ship variants: Another way is to make several variants of the ship in different folders and add them to the .ini files?
|
|
|
Post by Gibbon on Aug 25, 2011 12:21:07 GMT
What i thought could be done was to have two or more different engine fx displayed at the same time. In the rear shots of the Cobra, there are two main engines, i wanted a smaller effect for the two outer engines and thought it might be possible though it's also more likely i misread that somewhere
|
|
|
Post by StarTrader on Aug 25, 2011 22:27:34 GMT
Well that could be fascinating.
We can certainly put two or more engines in the loadouts or goods.ini files, and put up with the ship going out of speed control when we kill engines, but I'm not sure where the flame effects of each would come out, because the hardpoints set the engine position, and the num_exhaust_nozzles = xx parameter in the shiparch.ini file sets the exhaust counts, but I have no idea where each flame would be placed.
It's definitely worth a test, if anyone has the time?
Great work by the way, Gibbon.
Ah - an afterthought: HpEngineGlowxx hardpoints - you can select a glow from several or make your own, but it's a steady or pulsating glow, not really an engine effect?
Maybe by playing with the engineglow definitions we can generate a flame effect? I've not tried it and have no time at the moment.
|
|
Snake Plisskin
SabrePilot
i kill nomads and wear theyre hides
Posts: 250
|
Post by Snake Plisskin on Aug 26, 2011 4:06:56 GMT
look good
|
|
|
Post by Gibbon on Aug 26, 2011 4:32:09 GMT
@st
Told you it was a good idea you hanging round here lol, never thought of using the EngineGlow idea. I'll give that a try and see how that works
*** EDIT ***
Ok, interesting thing just happened. The Engine Glow automatically attaches itself to the HpEngine hardpoint. On the Cobra model, if i refer to the main inner engines as 1 & 2 and the outer ones as 3 & 4, then i created two Engine Glow hardpoints on 3 & 4 and left the normal Engine harpoints on 1 & 2.
In the loadout i added the kusari elite engine to the two engine glow hardpoints. Doesn't make a blind bit of difference, but what it does do is add the kusari elite engine to engines 1 & 2, therefore combining the two engine effects which look cool but not the effect i was after. Hmmm...
|
|
|
Post by StarTrader on Aug 31, 2011 1:38:58 GMT
Did you take a piccie to show us?
|
|
|
Post by Gibbon on Aug 31, 2011 10:33:41 GMT
No because it also added the engine performance which made it fly at weird speeds
|
|
|
Post by Gibbon on Sept 12, 2011 21:52:45 GMT
|
|
|
Post by Gibbon on Sept 15, 2011 14:03:46 GMT
An idea i was mulling over for the next mod. Clan sets using the ELITE ships. Now i will ONLY do this if there is real interest otherwise i won't bother as it's a bit of work and based on past experience, there's always a lot of talk about how said clan will appear and play the mod and then nobody shows up and it just pisses me off tbh! I've done two sets so far, one for the NIGHTHAWKS and one for SLA and these will be the only two clan sets unless major interest is shown. NIGHTHAWKS CLAN SET
|
|