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Post by ghostmd on Jan 29, 2008 16:24:05 GMT
Hello people,
i have some difficulties with my new Cap Ship model in Freelancer. The main model works fine and appears normal in Freelancer. (at the moment without collision data [*.sur])
My problem iss that my custom turret (new like the cap ship) won't really aiming the target. No not the pivot movement around the HpConnect axis. (360 degrees) this point working fine. I mean the Barrels of my turret won't move up and Down.
How can i make my turrets work like cap ship turrets. Should I animate the turrets in Milkshape?
How does it works this thing with the moving baydoors? Witch file iss used to animate such things in Freelancer.
(i used the li_turret04.cmp and sur files)
THX
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Bejaymac
Crusader Pilot
Pain in the Butt
Posts: 95
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Post by Bejaymac on Jan 30, 2008 0:25:18 GMT
I take it by [glow=red,2,300]i used the li_turret04.cmp[/glow] you mean you imported it into milkshape to alter it and then exported it again, rather than doing a clone.
CMP's in FL have to be multi component to work right, weapons even more so as without a seperate base & barrel they can't track the target properly. You will have to re-export the weapon but this time learn how to do multi components and how to name the parts in Milkshape so that Fl will use them.
Baydoor animations you can forget about, some of our better moders are struggling to get anywhere with them. We can only splice existing animations & joints from a donor CMP atm, making brand new ones just isn't possible atm.
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Post by ghostmd on Jan 30, 2008 16:47:00 GMT
Thanks for the fast answer, but you misunderstood something. In my turret i have 3 groups Pivot, gun01 (left barrel), gun02 (right barrel). You see i still have named the groups . The model is imported from Homeworld 2 i have cutted off my turret from the ION Cannon Platform. Then import it to Milkshape and regroup the polygons. Textures putted on and imported the li_turret04.sur as collision file. Thats all. I think it only a problem with the names of my group. (i have exported all these files and renamed they to "override" li_turret04.cmp .mat and sur) [just for testing] and the turret iss aiming the target only the barrels woul'd move up and Down. Unfortunately Lancersreactor is down so i can't get the CMPImporter. Thats the reason why i asked the question at this Forum. And yes i will forgot about BayDoor animation thanks for advice
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Bejaymac
Crusader Pilot
Pain in the Butt
Posts: 95
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Post by Bejaymac on Feb 3, 2008 23:29:17 GMT
Head over to [glow=red,2,300] TLR[/glow] and see if that helps any.
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Post by ghostmd on Feb 4, 2008 17:52:47 GMT
I have found the Gun tutorial on TLR. TLR was Down last week so I had to ask the question on this Forum THANKS for help. so long
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Bejaymac
Crusader Pilot
Pain in the Butt
Posts: 95
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Post by Bejaymac on Feb 5, 2008 15:26:22 GMT
ghostmd if my tutorial has helped then please let me know, it does my old heart good to know if my work has helped someone.
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Post by ghostmd on Feb 5, 2008 19:06:22 GMT
ok i am working on. at this time i work to get my sur file complete working (for my new battleship) an i think your tutorial would help me out with this turret problem thank for doing this
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