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Post by dudeofthed on Oct 25, 2006 8:21:29 GMT
You will need to edit these files: - DATA\EQUIPMENT\Goods.ini And to view that folder you need to decompress it with QuickFix, Freelancer SDK 1.5 BETA, Bini Editor----------Lets move on shall we. Open up your decompressed Goods.ini file and find your ship (Press CTRL+F in the notepad file and enter your ship nickname for an easier way). You should see something like this (I'm using the TITAN in this tutorial): [Good] nickname = coe2_hull category = shiphull ship = co_elite2 price = 658000 <-------Change this to what you want (Max Price: 999999999, Min Price: 100) ids_name = 12017 item_icon = Equipment\models\commodities\nn_icons\pi_heavy.3db Change the price = 658000 to price = (Price of ship here)So you change the 658000 to your desired price for that ship. Now if i change it to: [Good] nickname = coe2_hull category = shiphull ship = co_elite2 price = 100 ids_name = 12017 item_icon = Equipment\models\commodities\nn_icons\pi_heavy.3db The Corsair ship named the Titan will cost 100 Credits on all bases sold.
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Post by Gibbon on Oct 25, 2006 14:12:26 GMT
The basics are correct but there is a limit on the ship prices which is $10 million. If you try to add prices higher than that they won't show up correctly. To do this properly, you need to edit the EXE file itself and raise the maximum price of goods from $10 mil to whatever.
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Post by dudeofthed on Oct 26, 2006 6:04:12 GMT
I know Gibbon. Thats why i added: price = 658000 <-------Change this to what you want (Max Price: 999999999, Min Price: 100) Because i do not want to get into that other technical stuff to edit the .exe file. So don't worry.
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