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Post by Gibbon on Aug 29, 2011 7:09:49 GMT
When adding scripts, sometimes the code itself shows up in game, not just the description, was wondering why this happens?
Now before anyone says there's an error in the code, not always the case sad to say. I have a script atm that displays all the script code, but i've checked it like a hundred times and i know it's fine, so why does it display all of the code with this ship?
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Post by StarTrader on Aug 31, 2011 1:43:06 GMT
Do you mean the <?xml infocards? If they are scripted by FLMM they do sometimes screw up because it misses part of the header, if I remember rightly, depending on the data in the text but I can't remember what data.
These old grey cells are taking longer holidays these days!
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Post by Gibbon on Aug 31, 2011 10:37:40 GMT
Yes that's what i mean. It's only affecting the new Cobra ship model and all the variants. The section that screws up is the ship description part. I've used another ship description taken from another ship and it's fine. I thought then it would be ok if i just put the new Cobra description text in but then it screws up again. Very odd.
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Post by Cadfael on Sept 5, 2011 14:18:33 GMT
You don't have diacrits in the text that it can't handle? or other odd signs?
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Post by Gibbon on Sept 7, 2011 6:39:51 GMT
Nope, as i mentioned i copied the relevant section from another ship and that worked fine. Then i simply changed the info section text to the new ship and then i get the bug. By info section i simply mean the description of the ship, not the code itself which is what i find peculiar
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