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Post by Mephistopeles on Nov 19, 2011 3:16:56 GMT
I was wondering what I would need to do to change the amount of ore that can be mined in an ore field before it is delpleted. I am wanting to try something with the Disco mod for my personel use. Ever since they had the update and changed what ore dropped it defaulted to like 100,000k and it is depleted. For many on the PTC it upsets them and I wanted to try something for my friend Glock.
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Post by Gibbon on Nov 19, 2011 8:26:39 GMT
As far as i know (which doesn't mean much) you can't deplete an asteroid field. It will always have stuff to mine assuming it's mineable. The way FL deals with it, least in vanilla is to set the percentage chance of a drop, which if you set the number really low means it will drop something once a year, or the amount of ore dropped which can be changed from a small amount to a large amount
Two places to look, one in Constants.ini, bottom of the file
[AsteroidConsts] MAX_ASTEROID_LOOT_DAMAGE = 20000.000000 MAX_LOOT_PER_ASTEROID = 3
Also the individual asteroid field inis can be altered as well, but try messing with the above code first as that will affect ALL mineable asteroid fields and see how you get on. I suggest changing the value of the last entry to something higher like 50 and go from there
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