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Post by dudeofthed on Mar 18, 2006 3:28:53 GMT
Hello,
Does anybody here on this forums know how to change ship preferences. E.G I want to change the Dromedaries Cargo to 100000000000, I also want to change the Dromedaries Hit Points to 100000000.
So if any knows how to do this please reply to this message.
Thank-you, dudeofthed
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Post by Gibbon on Mar 18, 2006 9:58:04 GMT
Goto your shiparch.ini and look for this,
[Ship] ids_name = 237014 ids_info = 66524 ids_info1 = 66525 ids_info2 = 66608 ids_info3 = 66526 ship_class = 2 nickname = bw_freighter LODranges = 0, 75, 150, 300, 1200 msg_id_prefix = gcs_refer_shiparch_borf mission_property = can_use_berths type = FREIGHTER DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\corsair\bw_freighter.ini pilot_mesh = generic_pilot nanobot_limit = 23 shield_battery_limit = 23 mass = 300.000000 linear_drag = 1.000000 hold_size = 275 <-----------------------------------CHANGE THIS TO WHATEVER YOU WANT fuse = intermed_damage_smallship01, 0.000000, 900 fuse = intermed_damage_smallship02, 0.000000, 450 fuse = intermed_damage_smallship03, 0.000000, 300 ;fuse = drop_cargo_fuse, 0.000000, 1 max_bank_angle = 15 camera_offset = 10, 49 camera_angular_acceleration = 0.035000 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1.000000 hit_pts = 3600 <--------------------------CHANGE THIS TO WHATEVER YOU WANT explosion_arch = explosion_li_freighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 3 shield_link = bw_freighter_shield01, HpMount, HpShield01 hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05 steering_torque = 54000.000000, 54000.000000, 54000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000
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Post by dudeofthed on Mar 19, 2006 4:45:14 GMT
ok. thank-you gibbon
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