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Post by Crassie on Jul 13, 2012 12:58:13 GMT
Hi Crassie, Its nice to see a Lady on here, to get rid of all that testosterone that us guys put out everyday. Welcome. I've been here since the day begun , just not a big poster. So it's me that should be saying welcome to u lol. First with my no RP thing i didn't mean ppl should leave me alone, i meant i maybe not in mood to play a role. I'm old school maybe, Role Play to me is that i have to talk like a pirate if i want to play the pirate. And that is not me. I like to come on to the game, fly around and then if i see someone maybe attack them or just leave them alone. All depending on what mood i'm in. With this RP i'm afraid that this RP thing restricts my game play options. I'm also against everything that force me to play the game a certain way. I want to play the game with all it's features with out any restrictions. For example i come on and do some trading, pirates killing me or police scanning me, just like the game is. So be it that it's player Pirate or player Police. What i don't want to do is activly make a choice on what i want to play. Also if this RP should take place, we can't have both licence and tags. Cause with tags u can't change what u want to be, like u can with a licence. Just my thoughts about this. Crassie
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scarz
Rhino Pilot
Scarz's MoJo
Posts: 57
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Post by scarz on Jul 13, 2012 13:49:12 GMT
You can have both tags and license with RP as long as there is no restriction to the number of different ones you can have. As an example, I also feel lawful at times and unlawful at other times. I just have different characters to jump in game with, depending on my mood.
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Cygna
Rhino Pilot
Posts: 66
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Post by Cygna on Jul 13, 2012 23:41:05 GMT
Already have it Cygna. Had it for some time tbh lol. The [NRP] tag would still have to be attached as what about players who didn't see you join? So any message generated by you joining would, could, be ignored, intentionally or otherwise What I mean't was, if say i am in the California System and i am out of RP, and I noticed that another player was in the system say for arguments sake a Player Pirate, on the hunt for a fresh kill. There's me out of RP just mapping so as i can use the char as my main map reference, i see him on my scanner, I simply press F1, select the same ship/Char and once again my join message is displayed for all to see, it worked for many in NSU, can't see why not it should work here. ( Soz, quoted another mod..tut. tut ) But if you require players that just want to play and don't want to engaged in RP, then if its a ruling that you put in place, then the [NRP] tag will have to be put on the players ship, all fine by me. But i will put a message up as well, just to be on the safe side. And oc , i am glad that is in the Flac help menu. ;D Just wanted to clear things up, i don't want any mis-understandings here...lol Cygna Edit: just read the second part of your message again, yup i get what you mean,, NRP tag is a must then.
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Cygna
Rhino Pilot
Posts: 66
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Post by Cygna on Jul 13, 2012 23:55:20 GMT
Hi Crassie, Its nice to see a Lady on here, to get rid of all that testosterone that us guys put out everyday. Welcome. I've been here since the day begun , just not a big poster. So it's me that should be saying welcome to u lol. First with my no RP thing i didn't mean ppl should leave me alone, i meant i maybe not in mood to play a role. I'm old school maybe, Role Play to me is that i have to talk like a pirate if i want to play the pirate. And that is not me. I like to come on to the game, fly around and then if i see someone maybe attack them or just leave them alone. All depending on what mood i'm in. With this RP i'm afraid that this RP thing restricts my game play options. I'm also against everything that force me to play the game a certain way. I want to play the game with all it's features with out any restrictions. For example i come on and do some trading, pirates killing me or police scanning me, just like the game is. So be it that it's player Pirate or player Police. What i don't want to do is activly make a choice on what i want to play. Also if this RP should take place, we can't have both licence and tags. Cause with tags u can't change what u want to be, like u can with a licence. Just my thoughts about this. Crassie True, I should have looked more closely at your joining date. And thanx for the welcome..hehe As Scarz said, you can have both tag and Licence. Being as its a [NRP] I would have thought the Freelancer licence would be appropiate for it. And also I agree with what you said, all be it a bit Single player in mind, But I understand. Cygna
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Cygna
Rhino Pilot
Posts: 66
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Post by Cygna on Jul 14, 2012 0:04:09 GMT
Lots of good ideas and suggestions on this thread, liking it loads.
OK, if RP troubles many, and by the looks of things has become the larger issue, how about this.
Genesis: Not a RP server. Not a Relaxed RP server.
But an Open RP server, meaning you can RP if you wish as long as the other person or persons agree with you ??
This oc means you have to message the in game player and say " Hey, you up for some RP bud? "
Or am I spouting hot air here ? Thoughts !!
Cygna
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Post by Gibbon on Jul 14, 2012 7:51:41 GMT
Had a chat with Crassie about all this, spent most of the afternoon talking about nothing else. So here's what we've come up with, our version of relaxed RP, open to modification. Firstly, the licences are now commodities and will sit in your cargo hold. The reason behind this is a simple one. Due to the amount of addon equipment, mounting it as equipment is not possible as you can only mount 1 item in an equipment slot. With the commodity option, yes you can lose a licence if you die, but they will be available everywhere. Of course flying without a licence as an RP player means the Police RP can shoot you for not having a licence, even if you legitimately lost it, giving everyone even more reason to hate them. The roles of a Pirate, Bounty Hunter and Nomad are clearly defined and will require a tag and a licence. With the pirate player, be it a clan, non pirate or otherwise, they would require a pirate licence. Don't want to create dozens of different licences so trying to keep it simple. All pirates need a tag, if in a clan, you will require a clan and the pirate tag
Nomads would not need a licence or tag as they would be required to fly either a Nomad fighter or Gunboat with a rep change that turns them hostile to the universe. There will be Nomad Lairs dotted around for them to land on. Simple. There's even a way for them to make money in character by collecting human pilots for probing lol...Nice
The Police RP obviously needs a licence and a special Police ship, the Viper Mk.1 class 9 light fighter. These reside in Heaven, which you will need an admin for as there is no access there except via beaming. We send you there, you buy the ship, we send you back. Duties include scanning for licences, illegal cargo, as any npc would, least where illegal cargo is concerned. You will also need the [POL] tag
Bounty Hunters. Bit more simple. Can be hired to go and kill someone, like a mercenary, or check the Bounty Hunter board on the forum, for any jobs from there. This will require a bit of interaction from players but i'm sure we can make this work. Bit limited but still a useful role in game. Will require a licence and a [BH] tag
Traders. If you are in a freighter of any kind, you will need a Traders licence and tag your ship [T]. Should you purchase a gunboat at a later stage and decide you want to trade in that, you will need a traders licence, unless its a pirate gunboat in which case a pirate licence is required. Must also have the right tags [T] for trader, or for pirate.
Lastly the 'Freelancer' or non tagged player. Only requirement from them is if they have a freighter, they must tag it with [T] and buy a traders licence. Otherwise they can do as they wish. They will still be liable for carrying illegal cargo and be subject to searches by Police RP players, Why? Because the npcs will still be doing their jobs and seems silly that they can scan you but a Police RP player can't. Same goes for Pirates, they scan players all the time so a Freelancer is not above this either. Also means you can trade in a fighter if you like, go anywhere, do anything. Freelancers are neutral so can go wherever they like and just watch the action if they so please. It's more about what cargo they carry tbh. Let's not forget that as a Freelancer, you can attack anyone you like, don't be surprised if they shoot back. Upset a whole clan? Your problem. Carrying illegal cargo? Tough. So this role is exactly like it would be if you were by yourself, with the same problems you will encounter as usual.
How does that sound?
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vardek
Patriot Pilot
Posts: 42
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Post by vardek on Jul 14, 2012 9:16:33 GMT
Sounds great Gibbon,keeps the R.P.ers happy an the part I like the freedom to do as you please an just be a Commander Jameson.Should be a brilliant mod. Vardek.
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Post by Gibbon on Jul 14, 2012 10:20:30 GMT
Thanks, i think it's the best of two worlds tbh. It won't please everyone but life is like that lol. One addendum to my last post. The thought crossed my mind that maybe someone wants to create a non pirate clan, like a bounty hunter clan or a trading clan, then use the relevant licence icon. Thinking about adding one more licence type, a naval one, for those who might consider that. These would only be available from naval ships or bases. I'll do a proper write up of all this once we all agree, or come to a reasonable agreement
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scarz
Rhino Pilot
Scarz's MoJo
Posts: 57
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Post by scarz on Jul 14, 2012 12:43:24 GMT
Well, like you said: "It won't please everyone but life is like that lol."
By making the license fixed equipment in the tractor beam slot, you would solve many problems. Even make playing a little less troublesome. A tractor beam could still be functional as a generic one, but named the different types of licenses.
If a player wanted to play a Freelancer as described, then why bother tagging as something specific like a pirate. Trent was the original freelancer, and most of us identify with him as a pilot who is mostly lawful but who occasionally will take a risk by smuggling for extra cash or taking an independent contract to help others. Certainly not as a pirate or rouge killer.
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Post by Gibbon on Jul 14, 2012 12:59:05 GMT
Because i have tractor beams and scanners you can upgrade, is the reason you won't able to mount the licence as a piece of equipment.
There is a way around it, but that involves adding a new hardpoint to all the ship models and tbh, i can't be bothered as it would take days just doing that. Be close to a 100 ships to alter including the original vanilla ships, not to mention the coding, and i'd rather poke my eyes out with a banana than go through all that.
The pirate tag would be for pirates only, or pirate clans. A normal Freelancer or non tagged player (the same), would not need to have a tag at all because technically they are not roleplaying.
As an example, a tagged pirate comes towards me, in my non tagged ship, i'm expecting him to try to kill me or relieve me of my cargo. Another non tagged player approaches me and i'm unsure of his/her intentions because they are not tagged.
The tagged role is specific whereas the Freelancer role is not. that's the reason for the tag for roleplaying pirate character
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Cygna
Rhino Pilot
Posts: 66
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Post by Cygna on Jul 14, 2012 15:04:31 GMT
Had a chat with Crassie about all this, spent most of the afternoon talking about nothing else. So here's what we've come up with, our version of relaxed RP, open to modification. Firstly, the licences are now commodities and will sit in your cargo hold. The reason behind this is a simple one. Due to the amount of addon equipment, mounting it as equipment is not possible as you can only mount 1 item in an equipment slot. With the commodity option, yes you can lose a licence if you die, but they will be available everywhere. Of course flying without a licence as an RP player means the Police RP can shoot you for not having a licence, even if you legitimately lost it, giving everyone even more reason to hate them. The roles of a Pirate, Bounty Hunter and Nomad are clearly defined and will require a tag and a licence. With the pirate player, be it a clan, non pirate or otherwise, they would require a pirate licence. Don't want to create dozens of different licences so trying to keep it simple. All pirates need a tag, if in a clan, you will require a clan and the pirate tag
Nomads would not need a licence or tag as they would be required to fly either a Nomad fighter or Gunboat with a rep change that turns them hostile to the universe. There will be Nomad Lairs dotted around for them to land on. Simple. There's even a way for them to make money in character by collecting human pilots for probing lol...Nice
The Police RP obviously needs a licence and a special Police ship, the Viper Mk.1 class 9 light fighter. These reside in Heaven, which you will need an admin for as there is no access there except via beaming. We send you there, you buy the ship, we send you back. Duties include scanning for licences, illegal cargo, as any npc would, least where illegal cargo is concerned. You will also need the [POL] tag
Bounty Hunters. Bit more simple. Can be hired to go and kill someone, like a mercenary, or check the Bounty Hunter board on the forum, for any jobs from there. This will require a bit of interaction from players but i'm sure we can make this work. Bit limited but still a useful role in game. Will require a licence and a [BH] tag
Traders. If you are in a freighter of any kind, you will need a Traders licence and tag your ship [T]. Should you purchase a gunboat at a later stage and decide you want to trade in that, you will need a traders licence, unless its a pirate gunboat in which case a pirate licence is required. Must also have the right tags [T] for trader, or for pirate.
Lastly the 'Freelancer' or non tagged player. Only requirement from them is if they have a freighter, they must tag it with [T] and buy a traders licence. Otherwise they can do as they wish. They will still be liable for carrying illegal cargo and be subject to searches by Police RP players, Why? Because the npcs will still be doing their jobs and seems silly that they can scan you but a Police RP player can't. Same goes for Pirates, they scan players all the time so a Freelancer is not above this either. Also means you can trade in a fighter if you like, go anywhere, do anything. Freelancers are neutral so can go wherever they like and just watch the action if they so please. It's more about what cargo they carry tbh. Let's not forget that as a Freelancer, you can attack anyone you like, don't be surprised if they shoot back. Upset a whole clan? You're problem. Carrying illegal cargo? Tough. So this role is exactly like it would be if you were by yourself, with the same problems you will encounter as usual.
How does that sound? Sounds good to me mate, I will go along with that plan, besides its an on going thing so in the future there may be further changes in the way we play... who knows A happy medium we wanted, and by the looks of things a happy medium we have got. thumbs up mate. Cygna
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Cygna
Rhino Pilot
Posts: 66
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Post by Cygna on Jul 14, 2012 15:09:59 GMT
Because i have tractor beams and scanners you can upgrade, is the reason you won't able to mount the licence as a piece of equipment. There is a way around it, but that involves adding a new hardpoint to all the ship models and tbh, i can't be bothered as it would take days just doing that. Be close to a 100 ships to alter including the original vanilla ships, not to mention the coding, and i'd rather poke my eyes out with a banana than go through all that. Perhaps me and Scarz thought that was an easy thing to do, but we wouldn't want you to poke urself in the eyes with a nana, ;D Fine as it is mate, we just have to make sure we don't lose it in battle or ship buying... hehe and by gads i have done that in the past ...Doh... Cygna
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Post by Gibbon on Jul 14, 2012 16:11:02 GMT
The good news is this is still being discussed. Nothing is set in stone and even then, once it's decided how it's going to be, it's only when we are in game and tried it for a month or so, will we find out if it works and then we can make adjustments if needed. I've got it pretty much how we want to run it now based on feedback from this thread and it will be close to my previous large suggestion a few posts up
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Cygna
Rhino Pilot
Posts: 66
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Post by Cygna on Jul 14, 2012 16:17:32 GMT
The good news is this is still being discussed. Nothing is set in stone and even then, once it's decided how it's going to be, it's only when we are in game and tried it for a month or so, will we find out if it works and then we can make adjustments if needed. I've got it pretty much how we want to run it now based on feedback from this thread and it will be close to my previous large suggestion a few posts up Well I am happy so far Gib, what will be will be, would be a breath of fresh air to all of us. And Besides, your Mod, and in the end your Rules, even with forum members input. Looking forward to try it out even more now... Cygna
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Post by Gibbon on Jul 15, 2012 12:26:30 GMT
Ok, i said i wouldn't do it but i am now. The licences will be equipment based. I can see issues with it being a commodity after a night's sleep. Soooooo, adding a special hardpoint and coding it on all the flyable ships.
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