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Post by [WAR]Man-of-War[P] on May 26, 2013 12:57:18 GMT
A day or two ago, I saw what I think was an NPC flying a RavenClaw ship. I only saw it for a second or two, so I may have misread it, but I don't think so. I played on one server that had that ship for Player use, It was a good step up from the Eagle. I would like to see that ship in here for players to use. (If it is there, I have not found it yet.) Yes, this ship is available to fly and die.... muahahaha But you must to be friend with a unlawful faction based in Rheinland territory...
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Post by lonewolf on May 26, 2013 13:29:01 GMT
Yes, this ship is available to fly and die.... muahahaha But you must to be friend with a unlawful faction based in Rheinland territory... Thanks, I found it, Sadly, It is not the same as the one I flew with that same name in another mod. (Will hang onto the HellHound for now)
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Post by lonewolf on May 27, 2013 20:12:54 GMT
There are Two things I would like to see Improved. I have a different style of fighting than most freelancer players I know of, so a better quality shield would be great for me, heck, if anyone else felt the need to use it, I think that would be Ok, too. 1: Maybe 20% Higher on both Base Number, and Re-Charge Rate. 2: A Seriously better quality of Welding, or Super Glue for Gun Mounts. My first Mission for the Outcasts was against Fugatives, and if I had not taken the Target Pilot in the second ship, I would have failed the mission. I lost all six of my guns on the HellHound...IMHO, they come off WAY TOO Easily.
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dagger
Starflier Pilot
Posts: 8
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Post by dagger on May 27, 2013 23:55:57 GMT
I'm pretty sure I saw the Ravens Claw at Votland base in Dresden.
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dagger
Starflier Pilot
Posts: 8
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Post by dagger on May 28, 2013 0:00:20 GMT
You got hit by torpedoes. They blow your guns up. Outcast always use torpedoes and the corsairs as well. Use Cms and dodging maneuvers. If you can shoot the torpedoes while they are close to the ship launching them. That has a detrimental effect on your enemy.
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Post by lonewolf on May 28, 2013 1:37:18 GMT
You got hit by torpedoes. They blow your guns up. Outcast always use torpedoes and the corsairs as well. Use Cms and dodging maneuvers. The best I can handle is the Dodging. My fingers do not do the CM's, Mines, Missiles, or Torps. I have always used Guns only, and the extra shooting does not work for me.... If you can shoot the torpedoes while they are close to the ship launching them. That has a detrimental effect on your enemy. Only if I can get off a Lucky Shot at that moment. Thanks.
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sev98
Starflier Pilot
Posts: 15
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Post by sev98 on May 30, 2013 17:44:55 GMT
Fast docking please. Extra superglue on all equipment. I would rather die than lose some hard earned kit. shields that don't fail on bumping debris fields etc. maybe increased missile, cd cm etc loads. 30 seems a little low IMHO.
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sev98
Starflier Pilot
Posts: 15
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Post by sev98 on May 30, 2013 17:47:04 GMT
heres a thought. faction/clans specific armours, shields, thrusters that may only be obtained legally by that faction. they may then be traded. e.g pirate armour for a trader thruster as it is the best?
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Post by [WAR]Man-of-War[P] on May 30, 2013 22:54:19 GMT
heres a thought. faction/clans specific armours, shields, thrusters that may only be obtained legally by that faction. they may then be traded. e.g pirate armour for a trader thruster as it is the best? For this to work you need the player to choose a faction and its reputation is not changed, ie Corsairs born and dies as Corsairs, regardless of who he kills. The mod HAL2007 there own faction to choose from (the administrator must edit the reputations) and there are several bases where you can dock, or a corsar can not dock on a mercenary/police/navy and vice versa, but can moor on a bounty hunter npc base. The reps for these "new factions" always will be the same, then you can do a RP very well. I believe this should require a lot of work to mod...
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Post by lonewolf on Jun 5, 2013 18:33:32 GMT
Another idea I agree with. With the Pachyderm I am flying, I still have trouble at Freeport style bases when a Dome is there. FP-1 for instance, it docks just fine if coming in from the front. (No Dome There!) At the rear however, it still Loops and Dives, seemingly forever. Today I flew in from Sprague, and came at FP-1 from the dome side.....I took it out of Cruise at 2 K, and approached straight on. Two Minuets, and it was still not docked...!! I went to the front, and it docked right away, but when I approached it again from the Front, no dome, it was sent to the rear due to other NPC's launching, and it went into the dance again.
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Post by lonewolf on Jun 13, 2013 21:27:45 GMT
You got hit by torpedoes. They blow your guns up. Outcast always use torpedoes and the corsairs as well. Use Cms and dodging maneuvers. If you can shoot the torpedoes while they are close to the ship launching them. That has a detrimental effect on your enemy. For the sake of us who are not among the very top elite, how about setting up around half of the guns so they will not be kicked of by these Torp/Missile Hits that do so much damage. At some point, players such as myself are left with no fire power at all. That seriously takes away from the enjoyment of the game, and this mod in particular. (Still dreaming of a better shield with a higher Regeneration rate too)
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Post by lonewolf on Jul 15, 2013 12:31:13 GMT
There are Two things I would like to see Improved. I have a different style of fighting than most freelancer players I know of, so a better quality shield would be great for me, heck, if anyone else felt the need to use it, I think that would be Ok, too. 1: Maybe 20% Higher on both Base Number, and Re-Charge Rate. 2: A Seriously better quality of Welding, or Super Glue for Gun Mounts. My first Mission for the Outcasts was against Fugatives, and if I had not taken the Target Pilot in the second ship, I would have failed the mission. I lost all six of my guns on the HellHound...IMHO, they come off WAY TOO Easily. I have not played on the server in some time, as sev said, frankly I do not like to use F-1 all the time. It is however the only option I have when I am challenged by NPC's, with my play style, that I can survive on this server. I do not, nor have I ever, used Missiles, Mines, or torps, and that leaves me at a serious disadvantage with the way the mod works. I have played mods where weps were lost at times, but never this easily. If these changes are ever made, please send me an email to let me know, and I will give it another try.
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Post by deborarobed on Jul 23, 2013 17:42:47 GMT
I remember one mod I used to play (think it might have been Tekagi's Treasure) where the Pachyderm was available in 500 and 1200 cargo sizes. I loved my big Pachy 1200, so I'd like that to be included.
Also, I've searched near and far for a Razid's base but can't find one, so a Razid base would be great, where we could buy equipment and ships. I had a run in with them recently and lets say my class 10 weps, class 10 shields and advanced pirate armour didn't fare too well! A few seconds and I was space dust!
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Post by Geraldine on Aug 9, 2013 22:07:08 GMT
I really like Genesis, but I do have one request. Would it be possible to slow the rotation of the planets a bit? In my game some of them seem to spin really quickly.
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Post by Gibbon on Aug 10, 2013 8:35:18 GMT
They don't in the current multiplayer version. The 1.1 OSP version still has the originalspeeds which i agree are a tad quick. I really should do a 1.2 OSP version
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