ghost
Patriot Pilot
Posts: 33
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Post by ghost on Feb 27, 2009 17:15:25 GMT
Now I cant get Ironcorss to notice the custom factions on the faction list :/ Suggestions again please
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Post by Gibbon on Feb 27, 2009 19:02:22 GMT
Have you added them to the factions text file in the Ioncross folder?
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on Feb 27, 2009 19:53:08 GMT
Yup, thats what Glock suggested, but still doesnt work, I also used a file which he sent me, which automatically does changes for you and add's them to Ioncross, but still nout.
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Post by Gibbon on Feb 28, 2009 6:58:58 GMT
That's very odd, as i use Ioncross for testing and that's all i did was add the new faction names to that text file
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on Feb 28, 2009 16:16:56 GMT
What did you put into the Ioncross file? I put co_rm_grp which is what I listed the faction as in the mod file. I also tried changing the Info card for Liberty Police to "Genocide Surivor" and set that as the starting faction. It worked in the game But still shows up on Ioncross as Liberty Police, have yet to test to see how amending the Liberty Police rep will affect the ingame player. If it works, then I suggest the way to get custom factions to apear on rep sheet is to amend the Info cards to match the custom faction and you have them appear on encounter
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Post by Gibbon on Feb 28, 2009 16:43:34 GMT
What did you put into the Ioncross file? I put co_rm_grp which is what I listed the faction as in the mod file. I also tried changing the Info card for Liberty Police to "Genocide Surivor" and set that as the starting faction. It worked in the game But still shows up on Ioncross as Liberty Police, have yet to test to see how amending the Liberty Police rep will affect the ingame player. If it works, then I suggest the way to get custom factions to apear on rep sheet is to amend the Info cards to match the custom faction and you have them appear on encounter The format is like this for the Ioncross faction file, gd_mnk_grp = Simian Trade Federation I don't have issues with getting the factions to appear on the rep sheet. Least not in MP lol. Replacing factions and getting them to work in missions is one thing, creating custom factions to do so is a whole different kettle of fish
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on Feb 28, 2009 21:25:30 GMT
Ahh, oops in my post I forgot to put the bit after the tag :/ Its co_rm_grp = Rage Monkey And aye it is indeed, thats why i'm editing factions instead of creating them from scratch Also got to go through the entire universe, remove the tradelanes, and move the original planets off of the map and replace them with debris feilds and destroyed station parts. And thats just to fit in with the RP, without including the custom systems lol
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on Mar 2, 2009 15:52:28 GMT
Righto, next question. When the original ships are damaged, like below Can you make it so they can be brought like this?
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Post by Gibbon on Mar 2, 2009 16:15:40 GMT
Yuu mean buying them already damaged? I think you can, yes but to fix it all you have to do is hit the repair icon and it's sorted. You can display original FL ships with the damage already done, like on the wrecks.
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on Mar 2, 2009 21:12:49 GMT
Firt of all, its good to hear that you can buy them already damaged Secondly... Know of a way to sort it out that it wont get fixed after hitting repair? If not then I'l find a way to work it into the RP side of things Newark now belongs to the outcasts, with manhatten destroyed the lawful forces struggle to have control in liberty
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on Mar 3, 2009 11:47:11 GMT
The only idea I have come up with to solve this, is the following. 1: Remove the option to repair a ship from ALL planets/Base's. 2: Creat custom faction "Mortalem Vigil" meaning "Imortal Guardian" in latin. 3: Set custom faction to be hostile to all, but all other factions see it as an ally. 4: Create only WEPON PLATFORMS with "Mortalem Vigil" as the faction. 4a: Place these platforms in designated faction controlled areas. 5: Create a custom loadout, which consists of repair wepons. 6: In affect, there is no need to repair the ship in port, just sit by the platform and get it repaired. This way, you ship remains to look damaged, but isnt. What do you think? Dang, knew it would be all that easy... Where would you be able to find the loadouts for weapon platforms? Or would it be easier if I just amend the current weapons mounted on the weapon platforms? I think the second one would be better to do because I have already moved the original weapon platforms to 250000, 0, 250000 so that they are not on the map and are well out of the way (unless you go out there looking for them but no point in doing that) [EDIT] Glock helped me out, and now I know where they are [EDIT] A Some what failed attempt of a repair platform advice? I was told its related to fl hook?
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on May 20, 2009 14:16:52 GMT
Hello once more I have returned. I stopped modding for a while because of a mixture of RL things and the community I play with.
I've got my version of Milkshape to work, and have got a model of a fighter that I created. Its nothing special just something to help get to grips with Milkshape, texture and the various stages involved in creating a ship. In the tutorial it suggests using Pic2Pic to convert the files. I downloaded it and it stops responding upon opening of the program. I can only but assume this is because I am running Vista. So I downloaded a different image format converter and it seems to do the job. I also downloaded HardCMP to create the hardpoints as I am told that it is far easier to use and create hardpoints with that program.
But, one of the links on the tutorial is broken and I cant find a file related to it on Lancers Reactor...
Please can you let me know where abouts I can find MAT Exporter and a UTF Editor
Also, that file format does the model have to be in to show up in HardCMP because the CMP file doesn't load.
Thank you in advance.
G
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Post by Gibbon on May 21, 2009 6:00:03 GMT
Ghost, Everything you need is here: eoa.seriouszone.com/colinsanby.php#hardcmpTo load models into Hardcmp, you need to have a milkshape compatible cmp importer, also available from the above link. Generally the importers/exporters don't like versions above 1.76 of Milkshape although i know ppl who have got them working with higher versions
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ghost
Patriot Pilot
Posts: 33
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Post by ghost on May 21, 2009 9:46:34 GMT
Ghost, Everything you need is here: eoa.seriouszone.com/colinsanby.php#hardcmpTo load models into Hardcmp, you need to have a milkshape compatible cmp importer, also available from the above link. Generally the importers/exporters don't like versions above 1.76 of Milkshape although i know ppl who have got them working with higher versions First of all that link was broken when I first tried it a few days ago so I went to Lancers Reactor and downloaded it from there. I've running Milkshape 1.8.4 So I'm assuming for it to work properly I should downgrade several versions?
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Post by Gibbon on May 21, 2009 15:02:01 GMT
I use 1.76 and i know it all works with that version. I wish i knew what the trick was to get them working with newer versions of ms but i don't. EOA site is now back up and running, it was being rebuilt
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