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Post by rasetti on Mar 22, 2013 7:14:00 GMT
Gibbon, the Kusari Konoe Shidan VHF has mismatched descriptions: 52 Nanobot / Shield batteries (can carry only 26), and cargo hold size 60 (actually only 40).
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Post by Gibbon on Mar 22, 2013 10:31:52 GMT
With regard to the missiles, bots and bats, that is as intended. I changed the loadouts for the ships, removed the missiles that they were using, as it causes insane amounts of lag on a server. The npc's have never used bats and bots from day one, it can be coded in but then they take forever to kill. I gave them regenerating shields as the original ones didn't regenerate for npc's. The npc's still use torps and cruise disruptors. For players i've limited how many missiles or torps you can carry by making them take up cargo space, to keep missile spamming down to a minimum. I was going to buy each ship after i tested the systems, but you beat me to it, that will be fixed in the update. The Blood Dragon Hatamoto is the same when i had a quick look, they are actually meant to have 52 bats and bots each and 60 cargo space, all fixed now, thanks for finding that
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Post by Gibbon on Mar 22, 2013 13:00:06 GMT
On the ship infocards front, there are a number of errors sadly, too many to fix here on the forum, so while i've now sorted these, they will be included in the update i'll release shortly
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Post by rasetti on Mar 22, 2013 19:46:23 GMT
Cool, thanks Gibbon
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Post by rasetti on Mar 22, 2013 22:36:05 GMT
Sorry to bother you again man, but I'm using the Pirate tractor beam, and it's limited to 1000m. Then I've tried the others, and all seem to be the same. Note that I can "see" the objects at long distances (using the pirate scanner), so that's not the issue. I seem to recall that it was a limitation in the original FL, but I'm pretty sure that in Phoenix the tractor beam distance was working ok.
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Post by Gibbon on Mar 23, 2013 12:14:13 GMT
Yes, you're right, good find. I checked the code in the exe file with a hex editor and it was still set to the original distance. I've upped the limit which i'll go and check now, but it should work as we both hope it will. **EDIT** Just tested this and it now works as it should
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pmac
Starflier Pilot
Posts: 1
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Post by pmac on Apr 3, 2013 12:27:04 GMT
Gibbon, how do you get to the Heaven system/ Planet Heaven docking ring in OSP? And why is the Alaska /New York jumpgate still completely surrounded by mines still? thought that was opened.
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Post by Gibbon on Apr 3, 2013 17:26:19 GMT
Hi pmac.
No getting to Planet Heaven in OSP as it's leftover code from the multiplayer version so don't worry about that .
The jumpgate from New York to Alaska is open as the minefield has a tunnel in it to get through. It's been the same since the game came out so i didn't change it. Only difference is you can now use the jumpgate
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